Health : The raw amount of damage points a creature can take
before it dies.
Regrowth : Amount of health that gets restored at the
beginning of every turn.
Endurance : Protects unit from fatigue, which disables
regrowth and meditation.
Energy : Each unit ability requires a certain amount of
energy to be used.
Meditation : Energy restored each turn.
Initiative : Units with higher amount of initiative
points get to act their turn faster.
Offense : Influences the damage output done by all the
creature's attack abilities.
Defense : Protects the creature by reducing some of the
incoming damage.
Movement : Any creature can move a certain number of
hexagons every turn.