# CanyonRunner

Original source: https://github.com/zackproser/CanyonRunner/tree/2e484f748f5703377f5c2c54693e4b62acfd6a7c

Source archive: https://codeload.github.com/zackproser/CanyonRunner/zip/refs/heads/master

Original archive SHA-256: 89faf710d8ddf23828e46289ae942d2b7f780ac56d4837d19c651fe84a7db460

Packaging changes: copied original browser distribution; removed isolated optional analytics/social widgets and external font CSS; repaired self-hosted paths. No game replacement. 

Local complete upstream source and archive are retained in vendor/game-18/. Modified runtime JavaScript and styles are served in /games/game-18/.

Rights review notes: Retain GPL-3.0 notices, mark modifications and provide corresponding source/build inputs. Root/README provide no complete independent artwork/audio provenance; investigate bundled assets before launch.

Download modified-browser-source.zip for the exact deployed browser code and local packaging scripts. Game assets are distributed directly in /games/game-18/; original asset masters and pinned full source archive are retained in the local vendor folder. Upstream original archive is also provided here when below the static host per-file limit.

Forced Phaser.CANVAS in the launcher for compatibility with modern browser graphics. No upstream gameplay code replaced.
